For many designers, Adobe Illustrator is forever linked to:
- Logos
- Vector icons
- Packaging and print-ready artwork
But in real studios and agencies, Illustrator often sneaks into spaces it wasn’t originally built for:
- UI/UX wireframes
- Social media templates
- Simple presentation slides
- Web graphics and SVG icon pipelines
Sometimes it works surprisingly well. Other times it fights you with:
- missing color profiles in exported bitmaps
- massive RAM use when you push artboards too far
- confusing SVG export that developers don’t love
This article looks at Illustrator’s non-print life — where it’s still useful, where it’s holding teams back, and where modern tools like Figma quietly took over.

Before Figma and Sketch, many studios (maybe including yours) tried to design websites directly in Illustrator.
Why it was attractive
- Pixel grid + vectors felt precise for layout.
- Artboards allowed multiple screen states in a single file.
- Existing brand assets and logos were already in
.ai. - You could export slices as PNG/JPG quickly for dev handoff.
Some teams still use Illustrator for:
- Early landing page concepts
- Ad banners and simple hero sections
- Static UI explorations before moving to Figma
From qualitative interviews with small studios:
- Designers liked having brand illustrations, logos, and layouts in one space.
- They felt Illustrator was “closer to brand” and “less rigid” than classic UI tools.
Where it breaks down
However, as soon as you treat Illustrator like a serious UX tool, the limits show:
- No built-in component system with variants and responsive constraints.
- No real prototyping or flows — everything is static.
- Hand-off to developers is mostly flat assets + manual specs.
There’s also a subtler issue: Illustrator projects for web are usually designer-centric, not team-centric. Once the lead designer moves to another tool, the .ai files become archives instead of living systems.

SVG Export: Powerful, But Touchy
On paper, Illustrator should be the perfect SVG factory:
- scalable vectors
- reusable icon sets
- clean geometry
In practice, SVG export is one of the most complained-about areas in mixed design–dev teams.
Common SVG pain points
- Extra
<g> wrappers and clipping masks, especially after complex operations. - Inline transforms and unnecessary precision in path data.
- Text converted to curves too early, making later edits painful.
- Styles sometimes embedded as presentation attributes instead of a tidy CSS layer.
Developers often report spending time:
- cleaning up Illustrator-generated SVGs in code editors
- manually simplifying paths
- removing metadata and invisible objects
Interestingly, internal surveys in small studios show a pattern:
- Illustrator is great for crafting the original icon, but teams often pass it through SVGO, Figma, or custom scripts before it lands in a design system.
So Illustrator still plays a key role — just not as the final word in the pipeline.

Bitmap Export & Color Management Limits
When Illustrator exports bitmaps (JPG/PNG) for web or social, it reveals another limitation:
color and profile handling is more opinionated than flexible.
Common issues:
- Exported PNGs don’t always embed color profiles as expected.
- What you see in Illustrator vs. the browser can subtly differ (especially on wide-gamut or calibrated monitors).
- Transparent assets for social or UI sometimes pick up odd edge artifacts after compression.
For print, this is manageable — most studios have strict CMYK workflows and proofing.
For web and app graphics, however, designers increasingly prefer:
- Figma for UI exports
- Photoshop for bitmap-heavy assets because the color pipeline feels more predictable for screens.

Illustrator can handle surprisingly large files, but performance drops when:
- you stack hundreds of artboards for social series
- you build massive icon libraries in one file
- you simulate UI design with many repeating components
Symptoms include:
- laggy selection or zooming
- long save times
- files that become “too scary” for juniors to touch
In contrast, tools like Figma or Sketch are deliberately optimized for interface-level complexity:
- shared components
- styles
- simpler vector models tuned for UI elements
A quiet pattern emerges in studios:
- Illustrator remains the illustration & asset creation tool, while other tools become the layout, system, and prototype space.

Where Illustrator Does Win Outside Print
Despite these limitations, Illustrator remains uniquely strong in several non-print areas:
A. Icon Systems That Live Everywhere
- Complex icon sets drawn in Illustrator can feed:
- design systems
- mobile apps
- web UIs
- slide decks and infographics
- Many teams still use
.ai as the source of truth for icons, even if they export via other tools later.
B. Motion Graphics & After Effects Pipelines
Motion designers often:
- build vector assets in Illustrator
- import them into After Effects via plugins like Overlord or native
.ai support
Here, Illustrator isn’t pretending to be a motion tool — it’s a vector hub feeding a different discipline.
C. Data Visualisation & Infographics for Digital
Complex infographics, dashboards for annual reports, or product explainers are often:
- drawn in Illustrator
- exported as high-res PNGs or SVGs
- embedded into web pages, PDFs, or presentations
The mix of precision, typography control, and layer management still beats many newer tools in this specific niche.

Could Illustrator Replace Figma for Web Design?
Short answer: No — not realistically, not at scale.
Longer answer:
- You can design static web pages and components in Illustrator.
- You can export assets and even annotated mockups.
But modern teams need:
- shared libraries
- responsive constraints
- fast prototyping
- easy handoff
That’s why most studios now structure their toolstack like this:
- Illustrator: logos, icons, vectors, complex illustrations.
- Figma / XD / Sketch: UI & UX, design systems, flows, prototypes.
- Photoshop / Lightroom: images and photo-heavy composite work.
“Illustrator still sits at the root of many assets — just not as the main place where screen-based products are designed and maintained.”

Conclusion
Illustrator Is a Sharp Specialist, Not a Universal Home
Adobe Illustrator remains essential for:
- vector craftsmanship
- branding assets
- icons and illustrations that travel across media
But when you push it into:
- complex web design
- UX flows
- heavy bitmap export pipelines
- massive multi-artboard social systems
…its limitations start to feel like friction:
- color profile quirks
- heavy files
- awkward SVG output
- lack of collaborative and prototyping features
The healthiest workflow today treats Illustrator as a specialist workstation:
- Draw the precise things there.
- Export them intelligently.
- Let UI, motion, and dev tools do the rest.
“Illustrator is still where many brands are born — just not always where they grow up.”