<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Motion and Time-based Design on We Design/Cook Random User Recipes, Yummy!</title><link>https://rausr.com/wiki/motion-and-time-based-design/</link><description>Recent content in Motion and Time-based Design on We Design/Cook Random User Recipes, Yummy!</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 17 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://rausr.com/wiki/motion-and-time-based-design/index.xml" rel="self" type="application/rss+xml"/><item><title>Broadcast Graphics</title><link>https://rausr.com/wiki/motion-and-time-based-design/broadcast-graphics/</link><pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate><guid>https://rausr.com/wiki/motion-and-time-based-design/broadcast-graphics/</guid><description>Broadcast graphics organise information in moving pictures. They must read quickly, survive live changes, and fit the editorial rhythm of the programme.</description></item><item><title>Explainer Animation</title><link>https://rausr.com/wiki/motion-and-time-based-design/explainer-animation/</link><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><guid>https://rausr.com/wiki/motion-and-time-based-design/explainer-animation/</guid><description>An explainer animation uses sequence, narration, visual change, and timing to make an idea easier to understand. Its strongest moments reveal a relationship that a static frame would struggle to show.</description></item><item><title>Film Titles and Credits</title><link>https://rausr.com/wiki/motion-and-time-based-design/film-titles-and-credits/</link><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><guid>https://rausr.com/wiki/motion-and-time-based-design/film-titles-and-credits/</guid><description>Film titles introduce a story&amp;rsquo;s visual voice; credits recognise the people behind it. Both depend on timing, image, sound, and meticulous editorial control.</description></item><item><title>Product and Interface Animation</title><link>https://rausr.com/wiki/motion-and-time-based-design/product-and-interface-animation/</link><pubDate>Fri, 16 Oct 2026 00:00:00 +0000</pubDate><guid>https://rausr.com/wiki/motion-and-time-based-design/product-and-interface-animation/</guid><description>Interface animation is a change over time inside a product. Its value comes from helping people understand what moved, what changed state, and what they can do next—not from making every control feel busy.</description></item><item><title>Kinetic Typography</title><link>https://rausr.com/wiki/motion-and-time-based-design/kinetic-typography/</link><pubDate>Thu, 15 Oct 2026 00:00:00 +0000</pubDate><guid>https://rausr.com/wiki/motion-and-time-based-design/kinetic-typography/</guid><description>Kinetic typography gives written language a timed visual performance. Motion can clarify sequence and tone, but the words still need enough time, contrast, and structure to be read.</description></item><item><title>Motion Identity</title><link>https://rausr.com/wiki/motion-and-time-based-design/motion-identity/</link><pubDate>Wed, 07 Oct 2026 00:00:00 +0000</pubDate><guid>https://rausr.com/wiki/motion-and-time-based-design/motion-identity/</guid><description>Motion identity defines how a visual identity moves. Instead of relying on one logo animation, it creates repeatable behaviour for transitions, type, imagery, symbols, interfaces, and audiovisual sequences.</description></item></channel></rss>